Recruitment Practices to Engage Female Interest In Computing

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Contents

Presenter

Dawn Laux and Alka Harriger

Abstract

Identify the best way to recruit women into the discipline of computing is on ongoing challenges.

Target audience: Anyone interested in developing and/or using tested high school and middle school outreach program

Session Notes

Purdue computer IT Department Engagement:

Program variety:

- Meeting the needs of the participants

- Session length

- Location

- Personnel selection

Why facilitate these programs?

- Bring awareness to the possibilities of a career

- Tap a student’s interest about computing

- Erase misconceptions about computing

- Develop a mentoring opportunity for future students

Purdue Computer and IT Department program engagement:

High school program:

- SPIRIT - DOiT - VISION - WOWiT

Middle school program:

- TAGS - TOTAL - TEAM

Pre-college program - ABC

Logistics for improved enrollment and quality programming

- Instructional Technology needs

- Facilities

Instructional technology needs:

- Internet

- Hardware and software availability

- Computer login accounts

- Setup time before each session

Why?

- Know the audience age of participants

- Layout of room may have obstructions

How?

– Review the level of difficulty and predetermine the ratio

- Handouts available in advance if the room poses an issue

Personnel

- Finding volunteers

- Co-ordination

- Confidence in subject matter

- Ability to respond to the problems

- Lesson plan of computing

Why?

– Careful consideration should be placed when selecting qualified instructors

- Lesson plans are essential

Feedback:

- Follow-up with participant’s feedback

- Data analysis

- Action

Activity Development:

Impact of IT:

- Music, fashion, education

- Movies, gaming, healthcare

- Sports, fitness

- Robotics, construction enforcement

- Disaster relief, cooking, Automobiles/Racing

The activity needs to be pull out IT with real-time examples

Activity: User requirements in software development

Impact: Design thinking

Tools: unplugged activity

Link to original project from the Stanford d school https://dschool.standford.edu/dgift

Time allotted for activity: 60-90 minutes

Team work: develop a software app prototype based on the end users point of view

- Be able to ask deep Take-away: probing questions to define the problem from human perspective

- Experience how ethnographic technique provide empathy and how this relates to design

- Provide examples of effective ideas of potential problem solutions

Examples of other activities:

- Create your own social network

- Getting fit with technology

- Creating a animation with scratch to promote an event

- Analyze needs for a future cell phone

- Develop a website using visual web express

- Investigating a crime scene to capture digital evidence

Activities are meant to spend interest, be fun and display social impact.

Q&A:

1. Do you have any program for other groups to transfer students other than ABC ? No, due to expensiveness.

2. What convinced to volunteer as a speaker? More frequent request seems to be a resistant, if yearly once or twice request comes then it is a pleasurable job to volunteering as a speaker.

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